What the model actually reads

InfiniteTalk analyses the waveform of your audio to predict phonemes, then moves the mouth to match. That order matters: the face follows the sound, not the other way around. The practical consequence is that a clean voice track with one speaker produces a convincing result, while a phone recording of a room with music in the background produces a face that chews at nothing.
The portrait supplies identity, not performance. Hairstyle, wardrobe, lighting and background are held steady across the take, which is why a plain, evenly lit headshot looks more convincing than a dramatic studio shot with a hard shadow cutting across the jaw.
Step 1: prepare the voice track first
Record or export the audio as a mono mix with as little reverb as you can manage. Room echo is the single most common reason a talking photo looks uncanny: the model is told to speak, and the room answers a fraction of a second later.
- One speaker, no overlapping voices. A conversation with two people will be mouthed by one face.
- No background music. Strip it, or record the voice again — no model separates a voice from a track well enough for lip sync.
- Consistent level. A track that starts quiet and ends loud makes the face look bored and then shouty.
- Supported formats are MP3, WAV, OGG and M4A, up to 40 MB.
Step 2: choose a portrait the model can lock onto
Frontal or three-quarter photos work best. The face needs to be large enough that the mouth is more than a few pixels wide, and nothing should cross in front of it — a microphone, a hand, a strand of hair. If the photo has more than one person, upload a mask so the model knows which subject should articulate; otherwise it will split its attention and animate the wrong face.
Step 3: pick resolution and length, then render
Runs are billed in 5-second blocks. Use 480p to test whether the voice track and portrait pair well; 720p costs roughly twice as much per block, so it belongs on the final delivery, not on the first attempt. Maximum clip length is 10 minutes, and a file longer than 600 seconds is rejected before you are billed.
The prompt field takes direction rather than dialogue: "gentle smile", "studio key light", "subtle nodding pacing". Keep it short — the words are a delivery note for the performance, not a script. The script is the audio.
InfiniteTalk talking photo
Upload the portrait and the voice track, choose 480p or 720p, and see the credit cost before the run starts.
What it costs
A 5-second 480p run is 180 credits. Because the gift at signup is 300 credits, a new account can produce one test clip and still have credits left for a photo animation run. Paid plans start at $4.90 a month for 300 credits, and one-time packs start at $9.90 for 500 — the audio work is yours either way, and re-recording it is free.
When the result still looks wrong
- Mouth moves but the words do not land: the audio has echo or music. Re-record dry.
- Face drifts between identities: the source photo is a profile or heavily retouched. Use a straighter, less processed shot.
- Jaw looks mechanical on long takes: shorten the clip and re-render the rest separately, rather than pushing one long take.
- Expression is flat: add a delivery note to the prompt and re-run the shortest segment first.
Frequently asked questions
- Can I make a photo talk for free?
- A new account receives 300 credits with no card required. One 5-second 480p InfiniteTalk run is 180 credits, so the free balance covers a test clip and a little more.
- Do I need to record my own voice?
- Yes. The model is driven by the audio you upload; it does not write a script or synthesise a voice. Record on your phone in a quiet room, or export the voice track from your editing tool.
- How long can a talking photo be?
- Up to 10 minutes. Anything longer than 600 seconds is rejected before billing, so split long scripts into takes and join them afterwards.
- Can two people in one photo talk?
- Only one face articulates per run. Upload a mask to pick the subject, then run the second person separately against their own audio and combine the clips.
- Does it work on a drawing or an avatar?
- It works on anything with a visible mouth, including illustrations and 3D renders, as long as the face is frontal or three-quarter and large enough to resolve. Photos still animate more reliably than stylised art.
- Is a talking photo allowed for commercial use?
- Yes on paid plans, but the permission that matters is the person's. Get consent before animating someone else's face, and do not use a real person's likeness in a way that implies they said something they did not.
Start with free credits
A new account gets 300 credits at signup, no card. That is enough to run the workflow on this page before paying anything.